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removed in WotLK, so you can now cap spell hit at 17% and never miss a spell against a raid boss. Note that Spell Misses are not related to spell Resists, which is a different mechanic altogether. This may seem like a tiny change, but it can be significant in fights where a missed spell steal or silence can ruin the day.In addition, spell misses are actually reported as a miss in the combat log now, no longer leaving you wondering whether your spells' failure was due to lack of spell hit or actual enemy resistance.
Resistance
Mobs above your level will resist partial spell damage. To complicate matters, this level based damage reduction is entirely unrelated to actual resistance. Spell Penetration does nothing to alleviate this.
Wands
In Burning Crusade, you would get a global cooldown both when you started and when you stopped wanding. The latter is removed now, so you can interrupt your wanding and instantly begin casting a spell.
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