Tuesday, August 4, 2009

bygamer:Unofficial World of Warcraft Wrath of the Lich King Guide part 11

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removed in WotLK, so you can now cap spell hit at 17% and never miss a spell against a raid boss. Note that Spell Misses are not related to spell Resists, which is a different mechanic altogether. This may seem like a tiny change, but it can be significant in fights where a missed spell steal or silence can ruin the day.In addition, spell misses are actually reported as a miss in the combat log now, no longer leaving you wondering whether your spells' failure was due to lack of spell hit or actual enemy resistance.

Resistance

Mobs above your level will resist partial spell damage. To complicate matters, this level based damage reduction is entirely unrelated to actual resistance. Spell Penetration does nothing to alleviate this.

Wands

In Burning Crusade, you would get a global cooldown both when you started and when you stopped wanding. The latter is removed now, so you can interrupt your wanding and instantly begin casting a spell.

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Monday, August 3, 2009

bygamer:Unofficial World of Warcraft Wrath of the Lich King Guide part 10

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Channeled spellsWhile channeling a spell, the first and second hit you take will reduce the duration of your channeled spell by 25% of the total duration. At most, someone can cut your channeled spell by 50%.Note that this mechanic is separate from actual silence, stun and other effects which are designed to interrupt your spell casts. Nonetheless, this is a welcome change. You can actually get a non instant spell off when being attacked, and that is very nice in both PvE and PvP.

AE Damage Caps Increased

Back in Burning Crusade, Area of effect damage caps were added to the game. When the damage dealt with an AE spell goes past a certain point, any further damage is not applied to the targets. This mechanic stays in WotLK, but the caps have been increased. You can deal up to 37,500 damage with an instant spell, where a channeled spell may deal 25,000 per second. Reaching this cap is typically only a concern if you pull large amounts of mobs.

Downranking

The use of lower ranked spells has been especially popular among healers, but damage casters did it from time to time as well. This practice has become pointless in WotLK, as spells costs were all reworked to use percentage of your base mana pool. Your base mana pool is the mana you have when you strip away all mana granted by buffs, talents or gear.

CC breaking

Many crowd control spells like Fear, Frost Nova and Entangling Roots used to have a chance of breaking whenever the afflicted target took damage. This is no longer the case in WotLK. Instead, all such spells will break after a set amount of damage has been taken. This amount depends on several factors:–The target's health pool–Elite or non elite.–PvP or PvE.

Spell Hit

In BC, the Spell Hit cap for raid bosses (which are considered to be 3 levels above your own, so 73 at the time) was 16%. You always had at minimum a 1% chance to miss your spells. This 1% minimum has been

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